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add_types [2017/03/28 22:00]
megano0body
add_types [2017/03/28 22:01] (current)
megano0body [Full Check]
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 // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. //
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   * **!MyVariable!<​nowiki>​==</​nowiki>​2**   * **!MyVariable!<​nowiki>​==</​nowiki>​2**
  
-// Check if the variable MyVariable is 3. Note: the left operant must be smaller than 100 (so MyVariable should be less than 100), otherwise it will consider as a item ID FullCheck. It is a good practice to put conditions on macros and only checking if their result is true on the fullcheck, e.g.: a macro updates a variable CanUseSDRune,​ and the FullCheck will be !CanUseSDRune!==1 (check if 1, or fails otherwise).+// Check if the variable MyVariable is 3. Note: the left operant must be smaller than 100 (so MyVariable should be less than 100), otherwise it will consider as a item ID FullCheck. It is a good practice to put conditions on macros and only checking if their result is true on the fullcheck, e.g.: a macro updates a variable CanUseSDRune,​ and the FullCheck will be !CanUseSDRune!==1 (check if 1, or fails otherwise). ​//
  
  
 **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like:
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add_types.txt · Last modified: 2017/03/28 22:01 by megano0body