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The Cavebot automatically walks over the a waypoint, it is usefull to reach spawns and with the help of the Killer and the Looter you will be able to hunt totally automatically earning money and experience.
Learn: this option makes the cavebot “learn” the path you do, this makes easier and better the script making.
Rope: this is a global configuration for Rope usage, if you use a Elvenhair rope for sample this is the place you must set.
Shovel: this is a global configuration for Shovel usage, if you use a Light Shovel for sample this is the place you must set.
Walk over Fire / Poison / Energy: makes you walk over natural fields.
Walk over Parcels/Furnitures: makes you walk over parcels, furnitures, flowers and lots of items.
The waypoint is the path that the Cavebot follows. To do a simple waypoint use the Learn feature. However for advanced waypoints you must use other features, follows the Cavebot Point Types.
This is the basic unit of the waypoint, it walks, go on ramps, use ropes and shovels. The BBot MUST have points with a 4 or 5 distance, to make a perfect wapoint use the Learn to create the points. You don't need to pass exactly on the position to go to the next waypoint item, a Point create a 3×3 square of target.
Like a point but the Fixed Point is a 1×1 square target, so you MUST pass on the position to go to the next waypoint item. It is usefull for NPCs and some other things.
While the cavebot is on a NoKill Point the killer stop working, this is good for a lure-and-kill.
The delay sleeps/stops the cavebot for some seconds.
The Drop Loot gets items with a “Cavebot Dropable” mark from the looter and drops on position.
Map Tool is a advanced feature that allow the Cavebot to use keys on door, machetes on grass and many other features.
Parameters:
TargetID: is the ID on the map, if the ID is not found the macro tool is skiped
UseID is 0: use a item in the map, like a lever, a normal door (dont need key).
UseID is a number: use a item on the map, like a machete in the grass, a shovel in the sand, a locked door (need key)
TargetX, TargetY, TargetZ: this is the position of the TargetID
The Map Tool only follows the next item of the waypoint list when the TargetID is not present anymore. It works very well for doors or grasses because the Door changes the ID when it is open or closed, and the grass simply is deleted.
This is one of the most advanced BBot Features, this will find a depot and go inside it. After that it deposits lootable items (all the items that the Looter get) on the depot. You must create this point on the middle of a depot zone that you can see lots of depot boxes, the BBot will find one free and try to open it.
This is a small feature that close all the backpacks and reopen the main backpack. Backpacks inside the main backpack are also oppened on another windows.
The Full Check is a powerfull feature that help with a refiller/depositer scripts.
Usage: this feature receive a single code that can run multiple conditions.
Condition: the condition is very simple but powerfull, it compares a variable like Cap to a value.
Accepted operators:
Values:
Samples:
Check if cap is smaller or equal than 100, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item.
Check if cap is bigger or equal than 100, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item.
Check if the item 3031 (gold coin) count is smaller or equal than 1000, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item.
Check if the item 3031 (gold coin) count is bigger or equal than 1000, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item.
Check if the Health Potions count (of hotkeys) is smaller or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item.
Check if the Health Potions count (of hotkeys) is bigger or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item.
Note: if you need multiple conditions you MUST use the same fullcheck code grouping them like:
Condition1;Condition2;Condition3;
Sample:
Cap<100;Health Potion<10;3031>1500
This makes the player say a message and wait for a small time.
This send a message to the NPC Channel.
Warning: a normal Say with a “Hi” or “Hello” message is necessary before using the NPC Say.
Add the following:
Say hi NPCSay deposit all NPCSay yes