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cavebot [2011/04/16 22:28]
noen
cavebot [2021/11/15 16:43] (current)
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 ====== Cavebot ====== ====== Cavebot ======
-{{:cavebot.png|}}+{{:cavebot_tools.png?600|}}
 ===== Summary ===== ===== Summary =====
-The **Cavebot** automatically walks over the a waypoint, it is usefull to reach spawns and with the help of the [[Killer]] and the [[Looter]] you will be able to hunt totally automatically earning money and experience.+The **Cavebot** automatically walks over a waypoint, it is useful to reach spawns and with the help of the [[Killer]] and the [[Looter]] you will be able to hunt totally //afk// earning money and experience.
  
 ===== Settings ===== ===== Settings =====
  
-**Learn:** this option makes the cavebot "learn" the path you dothis makes easier and better the script making.+**Learn:** makes the cavebot "learn" the path by marking a position(x,y,z) every some tiles your char moves. The **Learn** detects the change of floors, so use **shovel** and **rope** normally because the **//bbot//** will know use them when you need. With this, create a script is simple and easy.
  
-**Rope:** this is a global configuration for Rope usage, if you use a Elvenhair rope for sample this is the place you must set.+**Rope:** this is a global configuration for Rope usage. If  where your char hunt needs the use of a Elvenhair rope, here is the place for you to set.
  
-**Shovel:** this is a global configuration for Shovel usage, if you use a Light Shovel for sample this is the place you must set.+**Shovel:** as the Rope option, this is a global configuration, but now for Shovel usage.
  
-**Walk over Fire / Poison / Energy:** makes you walk over natural fields.+**Players:** 
 +  * Walker Never 
 +  * Walker Avoid 
 +  * Walker Over
  
-**Walk over Parcels/Furnitures:** makes you walk over parcels, furnitures, flowers and lots of items.+**Fields:** 
 +  * Walker Never 
 +  * Walker Avoid 
 +  * Walker Over
  
-===== Waypoint =====+**Furnitures:** 
 +  * Walker Never 
 +  * Walker Avoid 
 +  * Walker Over
  
-The waypoint is the path that the **Cavebot** follows. To do a simple waypoint use the Learn feature. However for advanced waypoints you must use other features, follows the Cavebot Point Types.+===== Special SQM'S =====
  
-==== Point ====+[[special_sqm_s|Special SQM'S]]
  
-This is the basic unit of the waypoint, it walks, go on ramps, use ropes and shovels. The BBot MUST have points with a 4 or 5 distance, to make a perfect wapoint use the **Learn** to create the points. You don't need to pass exactly on the position to go to the next waypoint item, a **Point** create a 3x3 square of target. +===== Waypoint =====
- +
-==== Fixed Point ==== +
- +
-Like a point but the **Fixed Point** is a 1x1 square target, so you **MUST** pass on the position to go to the next waypoint item. It is usefull for NPCs and some other things. +
- +
-==== NoKill Point ==== +
- +
-While the cavebot is on a NoKill Point the killer stop working, this is good for a lure-and-kill. +
- +
-==== Delay ==== +
- +
-The delay sleeps/stops the cavebot for some seconds. +
- +
-==== Drop Loot ==== +
- +
-The **Drop Loot** gets items with a **"Cavebot Dropable"** mark from the looter and drops on position. +
- +
-==== Map Tool ==== +
- +
-**Map Tool** is a advanced feature that allow the Cavebot to use keys on door, machetes on grass and many other features. +
- +
-**Parameters:** +
- +
-**TargetID:** is the ID on the map, if the ID is not found the macro tool is skiped +
- +
-**UseID is 0:** use a item in the map, like a lever, a normal door (dont need key). +
- +
-**UseID is a number:** use a item on the map, like a machete in the grass, a shovel in the sand, a locked door (need key) +
- +
-**TargetX, TargetY, TargetZ:** this is the position of the TargetID +
- +
-The Map Tool only follows the next item of the waypoint list when the TargetID is not present anymore. It works very well for doors or grasses because the Door changes the ID when it is open or closed, and the grass simply is deleted. +
- +
-==== Depositer ==== +
- +
-This is one of the most advanced **BBot** Features, this will find a depot and go inside it. After that it deposits lootable items (all the items that the Looter get) on the depot. +
-You must create this point on the middle of a depot zone that you can see lots of depot boxes, the **BBot** will find one free and try to open it. +
- +
-==== Reset Backpacks ==== +
- +
-This is a small feature that close all the backpacks and reopen the main backpack. Backpacks inside the main backpack are also oppened on another windows. +
- +
-==== Full Check ==== +
- +
-The **Full Check** is a powerfull feature that help with a refiller/depositer scripts. +
- +
-**Usage:** this feature receive a single code that can run multiple conditions. +
- +
-**Condition:** the condition is very simple but powerfull, it compares a variable like **Cap** to a value. +
- +
-**Accepted operators:** +
-  * <nowiki>></nowiki> Bigger +
-  * <nowiki>>=</nowiki> Bigger or Equal +
-  * <nowiki><</nowiki> Smaller +
-  * <nowiki><=</nowiki> Smaller or Equal +
- +
-**Values:** +
-  * Cap (returns the player cap) +
-  * Item ID (count items on the open containers) +
-  * Item Name (use the hotkey message "You are using xx..."; This should only be used by items that are used by hotkeys, like potions or runes) +
- +
-**Samples:** +
- +
-  * **Cap<nowiki><=</nowiki>100** +
- +
-// Check if cap is smaller or equal than 100, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // +
- +
- +
-  * **Cap<nowiki>>=</nowiki>100** +
- +
-// Check if cap is bigger or equal than 100, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // +
- +
- +
-  * **3031<nowiki><=</nowiki>1000** +
- +
-// Check if the item 3031 (gold coin) count is smaller or equal than 1000, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // +
- +
- +
-  * **3031<nowiki>>=</nowiki>1000** +
- +
-// Check if the item 3031 (gold coin) count is bigger or equal than 1000, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // +
- +
- +
-  * **Health Potion<nowiki><=</nowiki>10** +
- +
-// Check if the Health Potions count (of hotkeys) is smaller or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // +
- +
- +
-  * **Health Potion<nowiki>>=</nowiki>10** +
- +
-// Check if the Health Potions count (of hotkeys) is bigger or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // +
- +
-**Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: +
- +
-//Condition1;Condition2;Condition3;// +
- +
-**Sample:** +
- +
-//Cap<100;Health Potion<10;3031>1500// +
- +
-==== Say ==== +
- +
-This makes the player say a message and wait for a small time. +
- +
-==== NPC Say ==== +
- +
-This send a message to the **NPC Channel**. +
- +
-**Warning:** a normal **Say** with a "Hi" or "Hello" message is necessary before using the **NPC Say**. +
- +
-==== Hi / Deposit All / Yes ==== +
- +
-Add the following: +
- +
-Say hi +
- +
-NPCSay deposit all +
- +
-NPCSay yes +
- +
-==== Hi / Trade ==== +
- +
-Add the following (to open the Trade Window): +
- +
-Say hi +
- +
-NPCSay trade +
- +
- +
-==== Sell Item / Buy Item / Buy Item in Backpack ==== +
- +
-**Sell Item** is a fast-macro that sell items to the NPC, a Hi/Trade is necessary before using this. +
- +
-==== Label ==== +
- +
-Is just a mark on the waypoint, it can be used to skip all the items on the waypoint until reach this label using a **Cavebot GoLabel**. +
- +
-==== Go Label ====+
  
-This skips all the items until label with the name given.+The waypoint is the path that the **Cavebot** follows. To do simple waypoint use the Learn feature. However for advanced waypoints you must use other features, these will be explained group-by-group below.
  
-==== Macro ====+  * [[Add Types]] 
 +  * [[Message Types]] 
 +  * [[Trade Types]] 
 +  * [[codes_labels|Codes/Labels Types]]
  
-Runs a macro. 
  
cavebot.1302992891.txt.gz · Last modified: 2021/11/15 16:43 (external edit)