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samples [2012/09/05 18:20] dexter |
samples [2013/11/19 19:35] dexter [Examples] |
* **>0** == //auto-execute On// | * **>0** == //auto-execute On// |
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=== Auto Mount === | ===== Check the ID ===== |
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//3000 {Auto Mount} Status.InPZ()==0 Self.Mount()==0 Self.ToggleMount()// | - Press **ALT+F8** on your keyboard |
| - Use the item (Look) |
| - The ID will appear on the top left of your screen, as shown in the image below: |
| {{:id.jpg?|}} |
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=== Utura with conditions=== | ===== Examples ===== |
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//3000 {Utura} Self.Health%()<=VALUE Self.Mana()>=VALUE Status.Buff()==0 Self.Say(Utura)// | ==== Auto Mount ==== |
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=== Equip Sword Ring === | <code>3000 {Auto Mount} Status.InPZ()==0 Self.Mount()==0 Self.ToggleMount()</code> |
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//3000 {Equip Sword Ring} Self.Attacking() Self.Inventory.Ring()==0 Self.Equip.Ring(3091)// | ==== Equip/Unequip ring with x monsters ==== |
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=== Open Door Without Key === | <code>1500 {Equip/Unequip ring with x monsters} monstersCount:=2 idRingOFF:=3052 idRingON:=3089 Creatures.ByName(Cyclops)>=!monstersCount! [else] Self.Inventory.Ring()<>!idRingON! Self.Equip.Ring(!idRingOFF!) Exit() {else} Self.Inventory.Ring()==!idRingON! Self.UnEquip.Ring(0)</code> |
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//0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Use(ID_DOOR, !X!, !Y!, !Z!, 2)// | ==== Utura with conditions ==== |
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=== Open Door With key === | <code>3000 {Utura} Self.Health%()<=VALUE Self.Mana()>=VALUE Status.Buff()==0 Self.Say(Utura)</code> |
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//0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.UseOn(ID_KEY, ID_DOOR, !X!, !Y!, !Z!, 2)// | ==== Equip Sword Ring ==== |
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=== Destroy Furniture === | <code>3000 {Equip Sword Ring} Self.Attacking() Self.Inventory.Ring()==0 Self.Equip.Ring(3091)</code> |
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//1500 {Destroy Furniture} X:=Self.X() Y:=Self.Y() Z:=Self.Z() weapon:=Self.Inventory.LeftHand Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2471, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2472, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2482, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2480, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2481, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2473, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2469, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2470, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2433, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2432, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2431, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2358, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2359, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2360, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2361, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2319, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2524, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2523, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2982, !X!, !Y!, !Z!, 5) <>1 Map.UseOn(!weapon!, 2465, !X!, !Y!, !Z!, 5)<>1// | ==== Open Door Without Key ==== |
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| <code>0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Use(ID_DOOR, !X!, !Y!, !Z!, 2)</code> |
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| ==== Open Door With key ==== |
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| <code>0 {Open Door With Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.UseOn(ID_KEY, ID_DOOR, !X!, !Y!, !Z!, 2)</code> |
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| ==== Destroy Furniture ==== |
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| <code>1500 {Destroy Furniture} X:=Self.X() Y:=Self.Y() Z:=Self.Z() weapon:=Self.Inventory.LeftHand Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2471, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2472, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2482, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2480, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2481, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2473, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2469, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2470, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2433, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2432, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2431, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2358, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2359, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2360, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2361, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2319, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2524, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2523, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2982, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2465, !X!, !Y!, !Z!, 5)<>1</code> |
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| ==== Change Soft to BoH and Vice Versa ==== |
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| <code>3000 {ChangeSoftToBoh} Self.Mana()<=100 [jump] Self.Equip.Boots(ID_SOFT) Exit() {jump} Self.Mana()>=300 Self.Equip.Boots(ID_BOH) Exit()</code> |
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| ==== Auto Area Attack ==== |
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| <code>2000 {AutoAreaAttack} Creatures.Beside()>=2 [exoriGran] Self.Mana()>=150 Self.Say(exori) Exit() {exoriGran} Creatures.Beside()>=4 Self.Mana()>=340 Self.Say(exori gran) Exit()</code> |
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| ==== Auto Drop Empty Flask ==== |
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| <code>3000 {Drop Empty Flask} X:=Self.X() Y:=Self.Y() Z:=Self.Z() X1:=1 Y1:=1 VarAdd(X, !X1!) VarSub(Y, !Y1!) Self.Capacity()<=150 Map.Thrown(285, 100, !X!, !Y!, !Z!) Exit()</code> |
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| ==== Auto Gather Potion from Ground with Cap ==== |
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| == Variables == |
| <code>PotionID=XXXX |
| PotionCap=YYYY |
| MinCap=ZZZ</code> |
| == Macros == |
| <code>1000 {Smart Potion From Ground} Self.Capacity()>=!MinCap! NumPot:=Self.Capacity() VarSub(NumPot, !MinCap!) VarDiv(NumPot, !PotionCap!) X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.PickUpEx(!PotionID!, !NumPot!, 0, !X!, !Y!, !Z!, 3)</code> |