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samples [2012/09/08 01:27] dexter |
samples [2013/09/21 03:40] megano0body [Examples] |
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* **0** == // | * **0** == // | ||
* **>0** == // | * **>0** == // | ||
+ | |||
+ | ===== Check the ID ===== | ||
+ | |||
+ | - Press **ALT+F8** on your keyboard | ||
+ | - Use the item (Look) | ||
+ | - The ID will appear on the top left of your screen, as shown in the image below: | ||
+ | {{: | ||
+ | |||
+ | ===== Examples ===== | ||
=== Auto Mount === | === Auto Mount === | ||
- | //3000 {Auto Mount} Status.InPZ()==0 Self.Mount()==0 Self.ToggleMount()// | + | < |
+ | |||
+ | === Equip/ | ||
+ | |||
+ | < | ||
=== Utura with conditions=== | === Utura with conditions=== | ||
- | //3000 {Utura} Self.Health%()< | + | < |
=== Equip Sword Ring === | === Equip Sword Ring === | ||
- | //3000 {Equip Sword Ring} Self.Attacking() Self.Inventory.Ring()==0 Self.Equip.Ring(3091)/ | + | < |
=== Open Door Without Key === | === Open Door Without Key === | ||
- | //0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Use(ID_DOOR, | + | < |
=== Open Door With key === | === Open Door With key === | ||
- | //0 {Open Door Without | + | < |
=== Destroy Furniture === | === Destroy Furniture === | ||
- | //1500 {Destroy Furniture} X:=Self.X() Y:=Self.Y() Z:=Self.Z() weapon: | + | < |
+ | |||
+ | === Change Soft to BoH and Vice Versa === | ||
+ | |||
+ | < | ||
+ | |||
+ | === Auto Area Attack === | ||
+ | |||
+ | < | ||
+ | |||
+ | === Auto Drop Empty Flask === | ||
+ | |||
+ | < | ||
- | ==== Change Soft to BoH and Vice Versa ==== | + | === Auto Gather Potion from Ground with Cap === |
- | //3000 {ChangeSoftToBoh} Self.Mana()<=100 [jump] | + | == Variables == |
+ | < | ||
+ | PotionCap=YYYY | ||
+ | MinCap=ZZZ< | ||
+ | == Macros == | ||
+ | < |