User Tools

Site Tools


samples

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
samples [2012/09/18 22:35]
dexter
samples [2021/11/15 16:43] (current)
Line 16: Line 16:
 ===== Examples ===== ===== Examples =====
  
-=== Auto Mount ===+==== Auto Mount ====
  
 <code>3000 {Auto Mount} Status.InPZ()==0 Self.Mount()==0 Self.ToggleMount()</code> <code>3000 {Auto Mount} Status.InPZ()==0 Self.Mount()==0 Self.ToggleMount()</code>
  
-=== Utura with conditions===+==== Equip/Unequip ring with x monsters ==== 
 + 
 +<code>1500 {Equip/Unequip ring with x monsters} monstersCount:=2 idRingOFF:=3052 idRingON:=3089  Creatures.ByName(Cyclops)>=!monstersCount! [else] Self.Inventory.Ring()<>!idRingON! Self.Equip.Ring(!idRingOFF!) Exit() {else} Self.Inventory.Ring()==!idRingON! Self.UnEquip.Ring(0)</code> 
 + 
 +==== Utura with conditions ====
  
 <code>3000 {Utura} Self.Health%()<=VALUE Self.Mana()>=VALUE Status.Buff()==0 Self.Say(Utura)</code> <code>3000 {Utura} Self.Health%()<=VALUE Self.Mana()>=VALUE Status.Buff()==0 Self.Say(Utura)</code>
  
-=== Equip Sword Ring ===+==== Equip Sword Ring ====
  
 <code>3000 {Equip Sword Ring} Self.Attacking() Self.Inventory.Ring()==0 Self.Equip.Ring(3091)</code> <code>3000 {Equip Sword Ring} Self.Attacking() Self.Inventory.Ring()==0 Self.Equip.Ring(3091)</code>
  
-=== Open Door Without Key ===+==== Open Door Without Key ====
  
 <code>0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Use(ID_DOOR, !X!, !Y!, !Z!, 2)</code> <code>0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Use(ID_DOOR, !X!, !Y!, !Z!, 2)</code>
  
-=== Open Door With key ===+==== Open Door With key ====
  
 <code>0 {Open Door With Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.UseOn(ID_KEY, ID_DOOR, !X!, !Y!, !Z!, 2)</code> <code>0 {Open Door With Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.UseOn(ID_KEY, ID_DOOR, !X!, !Y!, !Z!, 2)</code>
  
-=== Destroy Furniture ===+==== Destroy Furniture ====
  
 <code>1500 {Destroy Furniture} X:=Self.X() Y:=Self.Y() Z:=Self.Z() weapon:=Self.Inventory.LeftHand Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2471, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2472, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2482, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2480, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2481, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2473, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2469, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2470, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2433, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2432, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2431, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2358, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2359, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2360, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2361, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2319, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2524, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2523, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2982, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2465, !X!, !Y!, !Z!, 5)<>1</code> <code>1500 {Destroy Furniture} X:=Self.X() Y:=Self.Y() Z:=Self.Z() weapon:=Self.Inventory.LeftHand Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2471, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2472, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2482, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2480, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2481, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2473, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2469, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2470, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2433, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2432, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2431, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2358, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2359, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2360, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2361, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2319, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2524, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2523, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2982, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2465, !X!, !Y!, !Z!, 5)<>1</code>
  
-=== Change Soft to BoH and Vice Versa ===+==== Change Soft to BoH and Vice Versa ====
  
 <code>3000 {ChangeSoftToBoh} Self.Mana()<=100 [jump] Self.Equip.Boots(ID_SOFT) Exit() {jump} Self.Mana()>=300 Self.Equip.Boots(ID_BOH) Exit()</code> <code>3000 {ChangeSoftToBoh} Self.Mana()<=100 [jump] Self.Equip.Boots(ID_SOFT) Exit() {jump} Self.Mana()>=300 Self.Equip.Boots(ID_BOH) Exit()</code>
  
-=== Auto Area Attack ===+==== Auto Area Attack ====
  
 <code>2000 {AutoAreaAttack} Creatures.Beside()>=2 [exoriGran] Self.Mana()>=150 Self.Say(exori) Exit() {exoriGran} Creatures.Beside()>=4 Self.Mana()>=340 Self.Say(exori gran) Exit()</code> <code>2000 {AutoAreaAttack} Creatures.Beside()>=2 [exoriGran] Self.Mana()>=150 Self.Say(exori) Exit() {exoriGran} Creatures.Beside()>=4 Self.Mana()>=340 Self.Say(exori gran) Exit()</code>
 +
 +==== Auto Drop Empty Flask ====
 +
 +<code>3000 {Drop Empty Flask} X:=Self.X() Y:=Self.Y() Z:=Self.Z() X1:=1 Y1:=1 VarAdd(X, !X1!) VarSub(Y, !Y1!) Self.Capacity()<=150 Map.Thrown(285, 100, !X!, !Y!, !Z!) Exit()</code>
 +
 +==== Auto Gather Potion from Ground with Cap ====
 +
 +== Variables ==
 +<code>PotionID=XXXX
 +PotionCap=YYYY
 +MinCap=ZZZ</code>
 +== Macros ==
 +<code>1000 {Smart Potion From Ground} Self.Capacity()>=!MinCap! NumPot:=Self.Capacity() VarSub(NumPot, !MinCap!) VarDiv(NumPot, !PotionCap!) X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.PickUpEx(!PotionID!, !NumPot!, 0, !X!, !Y!, !Z!, 3)</code>
samples.1348007732.txt.gz · Last modified: 2021/11/15 16:43 (external edit)