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add_types [2015/07/08 01:08] megano0body [Full Check] |
add_types [2017/03/29 03:01] megano0body [Full Check] |
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This is one of the most advanced **BBot** Feature, this will find a depot and go inside it. After that it deposits lootable items (all checked items in the Looter List) on the depot. | This is one of the most advanced **BBot** Feature, this will find a depot and go inside it. After that it deposits lootable items (all checked items in the Looter List) on the depot. | ||
You must create this point on the middle of a depot zone that you can see lots of depot boxes, the **BBot** will find one free and try to open it. | You must create this point on the middle of a depot zone that you can see lots of depot boxes, the **BBot** will find one free and try to open it. | ||
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+ | After you add the deposit command you must select a depot city. See the image below: | ||
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+ | {{:: | ||
===== Reset Backpacks ===== | ===== Reset Backpacks ===== | ||
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// Check if the Trade Window is closed. // | // Check if the Trade Window is closed. // | ||
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+ | * **Balance< | ||
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+ | // Check if the account balance is smaller than 10000, the player must have said " | ||
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* **3031< | * **3031< | ||
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// Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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+ | * **!MyVariable!< | ||
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+ | // Check if the variable MyVariable is 3. Note: the left operant must be smaller than 100 (so MyVariable should be less than 100), otherwise it will consider as a item ID FullCheck. It is a good practice to put conditions on macros and only checking if their result is true on the fullcheck, e.g.: a macro updates a variable CanUseSDRune, | ||
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**Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: | **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: | ||
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// | // | ||
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**Sample:** | **Sample:** | ||
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// | // | ||
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===== Full Check Label ===== | ===== Full Check Label ===== | ||
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When your character reach the checkpoint will perform the following: //If the cap is less than 100 or the mana potions are lower than 50 it jumps to the **label Deposit** of contrary he jumps to the **label KeepHunting**.// | When your character reach the checkpoint will perform the following: //If the cap is less than 100 or the mana potions are lower than 50 it jumps to the **label Deposit** of contrary he jumps to the **label KeepHunting**.// | ||
- | ===== Suplies | + | ===== Supplies |
- | The **Suplies | + | The **supplies |
**Code Parameter** | **Code Parameter** | ||
- | You must pass a suplies | + | You must pass a supplies |
**id1 count1; id2 count2; id3 count3...** | **id1 count1; id2 count2; id3 count3...** | ||
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//Gather 60 enchanted spears and 200 mana potions from depot.// | //Gather 60 enchanted spears and 200 mana potions from depot.// | ||
- | **Errors** | + | **IMPORTANT**: |
+ | |||
+ | **FAQ: | ||
* **Full backpack:** a error will happen when your backpack is full | * **Full backpack:** a error will happen when your backpack is full | ||
* **Low capacity:** a error will happen when you don't have capacity to push the items | * **Low capacity:** a error will happen when you don't have capacity to push the items | ||
- | * **Unable to gather all:** a error will happen when the **Suplies | + | * **Unable to gather all:** a error will happen when the **supplies |