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macros_commands [2013/09/07 19:48]
kimoszin [Variables]
macros_commands [2014/04/12 16:25]
megano0body [Player state]
Line 1: Line 1:
-====== Macros Commands ======+====== Macro Commands ======
  
-===== Map =====+===== Creating Variables =====
  
-**Map.HasID**(//ID, X, Y, Z//) returns 1 if the position has the ID.+To create variables you must use the following syntax:
  
-**Map.UseOn**(//ID, OnID, X, Y, Z, Range//) use one item on the ground ( samples: key in a door, fire bug in the silk wall ).+**VariableName** := //DefaultValue//
  
-**Map.Use**(//ID, X, Y, Z, Range//) use a item in the ground ( samplesdoor, ladder ).+Example:
  
-**Map.Thrown**(//ID, Count, X, Y, Z//) drops an item on the ground.+**HP**:=//Self.Health()//
  
-**Map.PickUp**(//ID, Count, Container, X, Y, Z//) pick up an item on the ground.+**MagicNumber**:=//3529//
  
-**Map.PickUpEx**(//ID, Count, ContainerTo, X, Y, Z, Range//) pick up an item on the ground to inside container on the cordinates X, Y and Z. +===== Using Variables =====
-===== NPC =====+
  
-**NPC.Buy**(//ID, Count, IgnoreCap//) buy X (count) items of IDIgnoreCap is NPC propertie (1 to ignore, 0 to not ignore).+You can use the variables in many places of the BBotto use variable use this syntax:
  
-**NPC.BuyInBP**(//ID, Count, IgnoreCap//) NPC.Buy but buy items inside backpacks.+**!**//VariableName//**!**
  
-**NPC.Sell**(//ID, Count//) sell a item, if the count is -1 then you sell all the items from your backpacks.+Self.Say(**!**//HP//**!**)
  
-**NPC.Say**(//Text//) send a message in the NPC channel.+SecondMagicNumber:=**!**//MagicNumber//**!**
  
-===== VIP =====+Variables can be used in the FullCheck and some other features of the BBot. 
 +===== Internals =====
  
-**Vip.Online**(//Name//) returns 1 if the friend is online 
  
-===== Hotkeys =====+**Exit**//()// Stop the macro execution
  
-**Hotkey.Use**(//ID//) use item (sample: food)+**Label**//(Name)// Go to Label
  
-===== Misc =====+**VarAdd**//(Name, Value)// Increase the variable value by a given value
  
-**Misc.Alert**(//Message//) start a alarm with custom message.+**Inc**//(Name, Value)// Increase the variable value by given value
  
-**Misc.ShootCount**(//InLastSeconds//) return the count of shoot missiles in you (sample: you received 5 sudden deaths in the last 2 seconds, if you use Misc.ShootCount(3) it will return 5)+**VarSub**//(Name, Value)// Decrease the variable value by a given value
  
-**Misc.AttackersCount**(//InLastSeconds//) return the count of attacks received.+**Dec**//(Name, Value)// Decrease the variable value by a given value
  
-**Misc.HPLose**(//InLastSeconds//) returns the losen hp in the last seconds.+**VarMult**//(Name, Value)// Multiplies the variable value by the given value
  
-**Misc.LoadUrl**(//Url//) load a URL (advanced)+**Mult**//(Name, Value)// Multiplies the variable value by the given value
  
-**Misc.LogFile**(//FileText//) append a text to the file.+**VarDiv**//(NameValue)// Divides the variable value by the given value
  
-**Misc.HPGain**(//InLastSeconds//) returns the gained hp in the last seconds.+**Div**//(Name, Value)// Divides the variable value by the given value
  
-**Misc.HPDelta**(//InLastSeconds//) returns the delta of gained/losen hp in the last seconds.+**VarMod**//(Name, Value)// Returns the modulos remainder of the Variable by the Value
  
-**Misc.HPHitsBigger**(//InLastSecondsBiggerThan//) returns the number of hits with damage higher than the BiggerThan.+**Mod**//(NameValue)// Returns the modulos remainder of the Variable by the Value
  
-**Misc.StandTime** returns the time you are in the same sqm.+===== Player state =====
  
-**Misc.ItemCount**(//ItemName//) returns the item count (the item count is the one in hotkey messages, You are using one of xx health potions). 
  
-**Misc.ItemCountEx**(//Item ID//) returns the item count (the item count is the one in hotkey messages, You are using one of xx health potions).+**Self.Health**//()// Absolute player health
  
-**BBot.TogglePause**//()// activate/desactivate the BBot.+**Self.Health%**//()// Percent player health
  
-**BBot.ToggleVisible**//()// show/hide the BBot.+**Self.HealthMax**//()// Absolute max player health
  
-**BBot.ToggleStats**//()// show/hide Statistics.+**Self.Mana**//()// Absolute player mana
  
-**BBot.LevelSpyReset**//()// turns back to your floor.+**Self.Mana%**//()// Percent player mana
  
-**BBot.LevelSpyUp**//()// looks one floor up.+**Self.ManaMax**//()// Absolute max player mana
  
-**BBot.LevelSpyDown**//()// looks one floor down.+**Self.StaminaMins**//()// The player stamina minutes
  
-**Misc.SystemTime.Hour**//()// returns system's clock hour.+**Self.Stamina%**//()// The percent of the player stamina
  
-**Misc.SystemTime.Minute**//()// returns system's clock minute.+**Self.Soul**//()// The soul of the player
  
-**Misc.SystemTime.Second**//()// returns system's clock second.+**Self.Experience**//()// The experience of the player
  
-**Tibia.KeyDown**(//Key Decimal Value//) returns 1 if the determined key is pressed. You can see all key codes here: [[Virtual Key Codes]]+**Self.ExpToNextLevel**//()// The experience left to the next level
  
-**Killer.Start**//()// starts the Killer.+**Self.Level**//()// The current player level
  
-**Killer.Stop**//()// stops the Killer.+**Self.Level%**//()// The current percent of the player level
  
-**Trainer.Start**//()// starts the Trainer.+**Self.Attacking**//()// Is the player attacking (Returns: Yes=1; No=0)
  
-**Trainer.Stop**//()// stops the Trainer.+**Self.MagicLevel**//()// The player magic level
  
-===== BOT =====+**Self.MagicLevel%**//()// The player magic level percent
  
-**Bot.Pause**//()// Stops all modules of the bot+**Self.Capacity**//()// The player capacity
  
-**Bot.LoadSettings**//(Name)// Loads a new configuration, ie a new script. No need to put the extension .bbot+**Self.X**//()// The player global position X
  
-===== HUD =====+**Self.Y**//()// The player global position Y
  
-**HUD.Display**(//Text//) display a HUD Text in the center of the screen.+**Self.Z**//()// The player global position Z
  
-**HUD.Setup**(//Xpos of the text (1->Left, 2->Center or 3->Right//), Ypos of the text (1->Top, 2->Middle or 3->Bottom), red color, blue color, green color).+**Self.Mount**//()// The player mount id
  
-===== Cavebot =====+**Self.Balance**//()// The player current balance gathered from NPC Trade window 
 +===== Player Status =====
  
-**Cavebot.Start**//()// starts the cavebot. 
  
-**Cavebot.Stop**//()// stops the cavebot.+**Status.Poison**//()// The player poison status (Returns: Yes=1; No=0)
  
-**CaveBot.GoStart**//()// makes the cavebot reset to the start of the script.+**Status.Fire**//()// The player burning status (Returns: Yes=1; No=0)
  
-**CaveBot.GoLabel**(//Label//) makes the cavebot jump to a label inside the waypoint. +**Status.Energy**//()// The player electrified status (Returns: Yes=1; No=0)
-===== Macro =====+
  
-**Macro.Wait**(//Delay//) sleep the macro for a time.+**Status.Drunk**//()// The player good drunk status (Returns: Yes=1; No=0)
  
-**Exit**() exit a command group. +**Status.ManaShield**//()// The player mana shield status (Returns: Yes=1; No=0)
-===== Self.Skill =====+
  
-**Self.Skill.Fist**//()//+**Status.Paralysis**//()// The player paralysis status (Returns: Yes=1; No=0)
  
-**Self.Skill.Club**//()//+**Status.Haste**//()// The player haste status (Returns: Yes=1; No=0)
  
-**Self.Skill.Axe**//()//+**Status.Battle**//()// The player in battle status (Returns: Yes=1; No=0)
  
-**Self.Skill.Sword**//()//+**Status.Underwater**//()// The player under water status (Returns: Yes=1; No=0)
  
-**Self.Skill.Distance**//()//+**Status.Freezing**//()// The player freezing status (Returns: Yes=1; No=0)
  
-**Self.Skill.Shielding**//()//+**Status.Dazzled**//()// The player dazzled status (Returns: Yes=1; No=0)
  
-**Self.Skill.Fishing**//()//+**Status.Cursed**//()// The player cursed status (Returns: Yes=1; No=0)
  
-returns the respective skill level. +**Status.Buff**//()// The player strengthened or buffered status (Returns: Yes=1; No=0)
-===== Self.Skill% =====+
  
-**Self.Skill.Fist%**//()//+**Status.PZBlock**//()// The player PZ block (cannot logout, enter pz) status (Returns: Yes=1; No=0)
  
-**Self.Skill.Club%**//()//+**Status.InPZ**//()// The player inside protection zone status (Returns: Yes=1; No=0)
  
-**Self.Skill.Axe%**//()//+**Status.NoLight**//()// The player no light status (Returns: Yes=1; No=0)
  
-**Self.Skill.Sword%**//()//+**Status.Bleeding**//()// The player bleeding status (Returns: Yes=1; No=0)
  
-**Self.Skill.Distance%**//()//+**Status.Invisible**//()// The player invisible status (Returns: Yes=1; No=0)
  
-**Self.Skill.Shielding%**//()//+===== Player Inventory IDs =====
  
-**Self.Skill.Fishing%**//()//+**Self.Inventory.Helmet**//()// The player Helmet slot item id
  
-returns the percent of the respective skill. +**Self.Inventory.Amulet**//()// The player Amulet slot item id
-===== Self.MagicLevel =====+
  
-**Self.MagicLevel**//()// returns the magic level. +**Self.Inventory.Backpack**//()// The player Backpack slot item id
-===== Self.MagicLevel% =====+
  
-**Self.MagicLevel%**//()// returns the percent of your magic level. +**Self.Inventory.Armor**//()// The player Armor slot item id
-===== Self.Inventory =====+
  
-**Self.Inventory.RightHand**//()//+**Self.Inventory.RightHand**//()// The player Right Hand (->) slot item id
  
-**Self.Inventory.LeftHand**//()//+**Self.Inventory.LeftHand**//()// The player Left Hand (<-) slot item id
  
-**Self.Inventory.Legs**//()//+**Self.Inventory.Legs**//()// The player Legs slot item id
  
-**Self.Inventory.Boots**//()//+**Self.Inventory.Boots**//()// The player Boots slot item id
  
-**Self.Inventory.Ring**//()//+**Self.Inventory.Ring**//()// The player Ring slot item id
  
-**Self.Inventory.Ammunition**//()//+**Self.Inventory.Ammunition**//()// The player Ammunition slot item id
  
-**Self.Inventory.Helmet**//()//+===== Player Inventory Counts =====
  
-**Self.Inventory.Amulet**//()//+**Self.Inventory.Helmet.Count**//()// The player Helmet slot item count
  
-**Self.Inventory.Backpack**//()//+**Self.Inventory.Amulet.Count**//()// The player Amulet slot item count
  
-**Self.Inventory.Armor**//()//+**Self.Inventory.Backpack.Count**//()// The player Backpack slot item count
  
-return your inventory item ID. +**Self.Inventory.Armor.Count**//()// The player Armor slot item count
-===== Self.Inventory.Count =====+
  
-**Self.Inventory.Backpack.Count**()+**Self.Inventory.RightHand.Count**//()// The player Right Hand (->) slot item count
  
-**Self.Inventory.Armor.Count**()+**Self.Inventory.LeftHand.Count**//()// The player Left Hand (<-) slot item count
  
-**Self.Inventory.Amulet.Count**()+**Self.Inventory.Legs.Count**//()// The player Legs slot item count
  
-**Self.Inventory.Helmet.Count**()+**Self.Inventory.Boots.Count**//()// The player Boots slot item count
  
-**Self.Inventory.Ammunition.Count**()+**Self.Inventory.Ring.Count**//()// The player Ring slot item count
  
-**Self.Inventory.Ring.Count**()+**Self.Inventory.Ammunition.Count**//()// The player Ammunition slot item count
  
-**Self.Inventory.Boots.Count**()+===== Player Skill Levels =====
  
-**Self.Inventory.Legs.Count**() 
  
-**Self.Inventory.LeftHand.Count**()+**Self.Skill.Fist; **//()// The current First skill level
  
-**Self.Inventory.RightHand.Count**()+**Self.Skill.Club; **//()// The current Club skill level
  
-Returns the amount of items that you have on the inventory slots.+**Self.Skill.Axe; **//()// The current Axe skill level
  
-===== Status =====+**Self.Skill.Sword; **//()// The current Sword skill level
  
-**Status.ManaShield**//()// returns 1 if Magic/Mana shield is actived.+**Self.Skill.Distance; **//()// The current Distance skill level
  
-**Status.Paralysis**//()// returns 1 if you are Paralyzed.+**Self.Skill.Shielding; **//()// The current Shielding skill level
  
-**Status.Haste**//()// returns 1 if you are Hasted.+**Self.Skill.Fishing; **//()// The current Fishing skill level
  
-**Status.Battle**//()// returns 1 if you are with Battle (normal swords).+===== Player Skill Percents =====
  
-**Status.Underwater**//()// returns 1 if you are Underwater.+**Self.Skill.Fist%; **//()// The current First skill percent
  
-**Status.Freezing**//()// returns 1 if you are Freezing.+**Self.Skill.Club%; **//()// The current Club skill percent
  
-**Status.Dazzled**//()// returns 1 if you are Dazzled.+**Self.Skill.Axe%; **//()// The current Axe skill percent
  
-**Status.Cursed**//()// returns 1 if you are Cursed.+**Self.Skill.Sword%; **//()// The current Sword skill percent
  
-**Status.Buff**//()// returns 1 if you are Party Buffed.+**Self.Skill.Distance%; **//()// The current Distance skill percent
  
-**Status.PZBlock**//()// returns 1 if you are with Battle (red swords).+**Self.Skill.Shielding%; **//()// The current Shielding skill percent
  
-**Status.InPZ**//()// returns 1 if you are inside protection zone.+**Self.Skill.Fishing%; **//()// The current Fishing skill percent
  
-**Status.NoLight**//()// returns 1 if you are without any light.+===== Vip =====
  
-**Status.Poison**//()// returns if you are Poisoned.+**Vip.Online**//(Name)// (Disabled since Tibia 962)The Online status of a friend (Returns: Yes=1; No=0)
  
-**Status.Fire**//()// returns 1 if you are Burning.+===== Player Actions =====
  
-**Status.Energy**//()// returns 1 if you are Energy.+**Self.Say**//(Text)// Say a text in the default channel
  
-**Status.Drunk**//()// returns 1 if you are Drunked.+**Self.Yell**//(Text)// Yell a text in the game
  
-**Status.Invisible**//()// returns 1 if you are Invisible. +**Self.Stop**//()// Stop current action
-===== Self.UnEquip =====+
  
-**Self.UnEquip.Legs**(//To Container//)+**Self.PositionIn**//(X1, Y1, Z1, X2, Y2, Z2)// Check if the player is in a position box (Returns: Yes=1; No=0)
  
-**Self.UnEquip.Boots**(//To Container//)+**Self.MoveTo**//(X, Y, Z)// Walk to a position
  
-**Self.UnEquip.Ring**(//To Container//)+**Self.MoveN**//()// Step one sqm to the north
  
-**Self.UnEquip.Ammo**(//To Container//)+**Self.StepNorth**//()// Step one sqm to the north
  
-**Self.UnEquip.Helmet**(//To Container//)+**Self.MoveS**//()// Step one sqm to the south
  
-**Self.UnEquip.Amulet**(//To Container//)+**Self.StepSouth**//()// Step one sqm to the south
  
-**Self.UnEquip.Backpack**(//To Container//)+**Self.MoveE**//()// Step one sqm to the east
  
-**Self.UnEquip.Armor**(//To Container//)+**Self.StepEast**//()// Step one sqm to the east
  
-**Self.UnEquip.RightHand**(//To Container//)+**Self.MoveW**//()// Step one sqm to the west
  
-**Self.UnEquip.LeftHand**(//To Container//)+**Self.StepWest**//()// Step one sqm to the west
  
-puts your inventory item in a container (0 is your main container).+**Self.MoveNE**//()// Step one sqm to the north east
  
-===== Self.Equip =====+**Self.StepNorthEast**//()// Step one sqm to the north east
  
-**Self.Equip.Legs**(//ID//)+**Self.MoveNW**//()// Step one sqm to the north west
  
-**Self.Equip.Boots**(//ID//)+**Self.StepNorthWest**//()// Step one sqm to the north west
  
-**Self.Equip.Ring**(//ID//)+**Self.MoveSE**//()// Step one sqm to the south east
  
-**Self.Equip.Ammo**(//ID//)+**Self.StepSouthEast**//()// Step one sqm to the south east
  
-**Self.Equip.Helmet**(//ID//)+**Self.MoveSW**//()// Step one sqm to the south west
  
-**Self.Equip.Amulet**(//ID//)+**Self.StepSouthWest**//()// Step one sqm to the south west
  
-**Self.Equip.Backpack**(//ID//)+**Self.Logout**//()// Logout the player as soon as possible (stop cavebot and wait for logout unblock)
  
-**Self.Equip.Armor**(//ID//)+**Self.TurnN**//()// Turn the player to the north
  
-**Self.Equip.RightHand**(//ID//)+**Self.TurnNorth**//()// Turn the player to the north
  
-**Self.Equip.LeftHand**(//ID//)+**Self.TurnS**//()// Turn the player to the south
  
-puts a item of your containers in your inventory.+**Self.TurnSouth**//()// Turn the player to the south
  
-===== Self.Turn =====+**Self.TurnE**//()// Turn the player to the east
  
-**Self.TurnN**//()// turns your character to the North.+**Self.TurnEast**//()// Turn the player to the east
  
-**Self.TurnS**//()// turns your character to the South.+**Self.TurnW**//()// Turn the player to the west
  
-**Self.TurnE**//()// turns your character to the East.+**Self.TurnWest**//()// Turn the player to the west
  
-**Self.TurnW**//()// turns your character to the West. +**Self.ReOpenBackpacks**//()// Closes and open the player backpacks
-===== Self.Moves =====+
  
-**Self.MoveTo**(//X, Y, Z//) moves your character to the position.+**Self.ToggleMinimizeBackpack**//(Index)// Toggle a backpack minimize state
  
-**Self.MoveN**//()// moves your character one sqm to the north.+**Self.SayInChannel**//(ChannelID, Words)// Send a message to a channel ID
  
-**Self.MoveS**//()// moves your character one sqm to the south.+**Self.ToggleMount**//()// Toggle the player mount
  
-**Self.MoveE**//()// moves your character one sqm to the east.+**Self.Backpacks.UseOn**//(UseID, UseOn)// Use a item on a item inside your backpack
  
-**Self.MoveW**//()// moves your character one sqm to the west.+**Self.OpenBackpacks**//()// Return the number of open backpacks
  
-**Self.MoveNE**//()// moves your character one sqm to the north-east.+===== Player Inventory Equip =====
  
-**Self.MoveNW**//()// moves your character one sqm to the north-west. 
  
-**Self.MoveSE**//()// moves your character one sqm to the south-east.+**Self.Equip.Helmet**//(ID)// Equip a item on the Helmet slot
  
-**Self.MoveSW**//()// moves your character one sqm to the south-west. +**Self.Equip.Amulet**//(ID)// Equip a item on the Amulet slot
-===== Self Actions =====+
  
-**Self.Stop**//()// stops the attacking/following /walking.+**Self.Equip.Backpack**//(ID)// Equip a item on the Backpack slot
  
-**Self.Say**(//Text//) sends message.+**Self.Equip.Armor**//(ID)// Equip item on the Armor slot
  
-**Self.Logout**//()// makes your character logout only when no battle sign.+**Self.Equip.RightHand**//(ID)// Equip a item on the Right Hand (->) slot
  
-**Self.Yell**(//Text//) yell message.+**Self.Equip.LeftHand**//(ID)// Equip item on the Left Hand (<-) slot
  
-**Self.PositionIn**(//X1, Y1, Z1, X2, Y2, Z2//) returns 1 if your character is in the position square. +**Self.Equip.Legs**//(ID)// Equip a item on the Legs slot
-===== Self.Properties =====+
  
-**Self.Health**//()// returns your HP.+**Self.Equip.Boots**//(ID)// Equip a item on the Boots slot
  
-**Self.Health%**//()// returns your HP in percent.+**Self.Equip.Ring**//(ID)// Equip a item on the Ring slot
  
-**Self.HealthMax**//()// returns your HP max.+**Self.Equip.Ammo**//(ID)// Equip a item on the Ammunition slot
  
-**Self.Mana**//()// returns your Mana.+===== Player Inventory UnEquip =====
  
-**Self.Mana%**//()// returns your Mana in percent.+**Self.UnEquip.Helmet**//(ToContainer)// Unequip the Helmet slot and put the item on the given container index
  
-**Self.ManaMax**//()// returns your ManaMax.+**Self.UnEquip.Amulet**//(ToContainer)// Unequip the Amulet slot and put the item on the given container index
  
-**Self.StaminaMins**//()// returns the stamina left in minutes.+**Self.UnEquip.Backpack**//(ToContainer)// Unequip the Backpack and put the item on the given container index
  
-**Self.Stamina%**//()// returns the stamina left in percents.+**Self.UnEquip.Armor**//(ToContainer)// Unequip the Armor slot and put the item on the given container index
  
-**Self.Capacity**//()// returns your capacity.+**Self.UnEquip.RightHand**//(ToContainer)// Unequip the Right Hand (->) slot and put the item on the given container index
  
-**Self.Soul**//()// returns your soul.+**Self.UnEquip.LeftHand**//(ToContainer)// Unequip the Left Hand (<-) slot and put the item on the given container index
  
-**Self.Experience**//()// returns your experience.+**Self.UnEquip.Legs**//(ToContainer)// Unequip the Legs slot and put the item on the given container index
  
-**Self.ExpToNextLevel**//()// returns the experience to the next level.+**Self.UnEquip.Boots**//(ToContainer)// Unequip the Boots slot and put the item on the given container index
  
-**Self.X**//()// returns your X position.+**Self.UnEquip.Ring**//(ToContainer)// Unequip the Ring slot and put the item on the given container index
  
-**Self.Y**//()// returns your Y position.+**Self.UnEquip.Ammo**//(ToContainer)// Unequip the Ammunition slot and put the item on the given container index
  
-**Self.Z**//()// returns your Z position.+===== NPC Trading =====
  
-**Self.Level**//()// returns your Level. 
  
-**Self.Level%**//()// returns your Level percent.+**NPC.Buy**//(ID, Count, IgnoreCap)// Buy a item on the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
  
-**Self.Attacking**//()// returns 1 if your char is attacking.+**NPC.BuyInBP**//(ID, Count, IgnoreCap)// Buy a item in a backpack from the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
  
-**Self.Mount**//()// returns 1 if you are riding your mount.+**NPC.Sell**//(ID, Count(-1 is all))// Sell item to the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
  
-===== Creature =====+**NPC.Say**//(Text)// Say a text in the special NPC channel
  
-**Creature.ByName**(//Name//) returns creature id by name.+===== Working with Maps =====
  
-**Creature.Attacking**//()// returns creature id by red square.  
  
-**Creature.Target**//()// returns creature id by red square.+**Map.UseOn**//(ID, OnID, X, Y, Z, Range)// Use a item on the Map (shovel) (Returns: Yes=1; No=0)
  
-**Creature.Self**//()// returns yourself id.+**Map.Use**//(ID, X, Y, Z, Range)// Use a item from the Map (Ports) (Returns: Yes=1; No=0)
  
-**Creature.Health**(//ID//) returns the creature id hp (in %).+**Map.HasID**//(ID, X, Y, Z)// Check if a map position has a item (Returns: Yes=1; No=0)
  
-**Creature.Speed**(//ID//) returns the creature id speed.+**Map.Thrown**//(ID, Count, X, Y, Z)// Thrown a item on the map from your backpacks (Returns: Yes=1; No=0)
  
-**Creature.DistanceToSelf**(//ID//) returns the distance from you+**Map.PickUp**//(ID, Count, ContainerTo, X, Y, Z)// Pick a item from the map (Returns: Yes=1; No=0)
  
-**Creature.NameIn**(//ID, Name,Na..//) returns 1 if the name of the creature is in the list. +**Map.PickUpEx**//(ID, CountContainerTo, X, Y, Z, Range)// Pick a item from the map in a range (Returns: Yes=1; No=0)
  
-**Creature.ShootOn**(//ID, Ammo//) shoot a item in the creature id (sample: Ammo '3155' shoots a sudden death).+===== Working with Creatures =====
  
-**Creature.X**(//ID//) returns the X position of creature id. 
  
-**Creature.Y**(//ID//) returns the Y position of creature id. +**Creature.ByName**//(Name)// Gather a ID from the first creature with the name given found
-  +
-**Creature.Z**(//ID//) returns the Z position of creature id.+
  
-**Creature.IsPlayer**(//ID//) returns 1 if the creature id is a player.+**Creature.Attacking**//()// Gather the ID from the creature being attacked
  
-**Creature.IsNPC**(//ID//) returns 1 if the creature id is a player.+**Creature.Target**//()// Gather the ID from the creature being attacked
  
-**Creature.Attack**(//ID//) attack the creature id, returns 1 if attacked him.+**Creature.Self**//()// Gather the ID from the player
  
-**Creature.Follow**(//ID//) follow the creature id, returns 1 if followed him.+**Creature.Health**//(ID)// Returns the health percent of the creature with the given ID
  
-**Creature.KeepDistance**(//ID, Distance//) keep distance from creature id, returns 1 if you can, press "ESC" to stop.+**Creature.Speed**//(ID)// Returns the absolute speed value of the creature with the given ID
  
-**Creature.KeepDiagonal**(//ID//) keep diagonal from creature id, returns 1 if you can, press "ESC" to stop.+**Creature.DistanceToSelf**//(Calculate the distance from the creature with the given ID to the player)// ID
  
-===== Creatures =====+**Creature.NameIn**//(ID, Name,Na..)// Verify if the creature from the given ID name is in the list (Returns: Yes=1; No=0)
  
-**Creatures.Beside**//()// returns the number of creatures beside (distance <=1).+**Creature.ShootOn**//(ID, Ammo)// Shoot a item on the creature (potions, runes and other items)
  
-**Creatures.OnScreen**//()// returns the number of the creatures in your screen.+**Creature.X**//(ID)// Global position X from the creature
  
-**Creatures.ByRange**(//Range//) returns the number of creatures in a range.+**Creature.Y**//(ID)// Global position Y from the creature
  
-**Creatures.Killed**(//Name//) returns the number of creatures killed by name.+**Creature.Z**//(ID)// Global position Z from the creature
  
-**Creatures.PlayersOnScreen**//()// returns the number of players on screen.+**Creature.IsPlayer**//(ID)// Check if a creature is a player (Returns: Yes=1; No=0)
  
-**Creatures.PlayersOnRange**(//Range//) returns the number of players in range.+**Creature.IsNPC**//(ID)// Check if creature is NPC or a Monster (Returns: Yes=1; No=0)
  
-**Creatures.TaskKilled**(//Name//) returns the number of creatures killed by name. You can use this with Full Check to complete tasks.+**Creature.GroupCount**//(ID)// Returns the number of the group that the player is in (guild or party)
  
-===== Variables =====+**Creature.SquareVisible**//(ID)// Check if a creature has a square
  
-**VarDiv or Div**(Name, Valuedivides the variable by the value (x / value).+**Creature.SquareRed**//(ID)// Return the RED color of the creature square
  
-**VarMult or Mult**(Name, Valuemultiplies the variable by the value (x * value).+**Creature.SquareGreen**//(ID)// Return the GREEN color of the creature square
  
-**VarAdd or Inc **(Name, Valueadds to the variable the value (x + value).+**Creature.SquareBlue**//(ID)// Return the BLUE color of the creature square
  
-**VarSub or Dec**(Name, Valuesubstract the value from the variable (x - value).+**Creature.Attack**//(ID)// Attack a creature
  
-**VarMod or Mod**(Name, Valuemod (x mod value) gives the remainder from dividing. Eg: 5 mod 3 = 2; 5 mod 2 = 1.+**Creature.Follow**//(ID)// Follow a creature
  
-**To declare and assign values ​​to Variables, do as follows:**+**Creature.KeepDistance**//(ID, Distance)// Keep a certain distance from a creature
  
-**cap**//:=//<del>50</del>+**Creature.KeepDiagonal**//(ID)// Keeps on the diagonal of a creature
  
-**sword_id**//:=//<del>7777</del>+===== Creature Statistics =====
  
-**X**//:=//<del>Self.X</del> 
  
-**__Explanation__**: +**Creatures.Beside**//()// Count the number of creatures in a 1 sqm range 
-  Unordered List ItemThe name of the variable is in bold+ 
-  The sign := in italicsis the assignment+**Creatures.OnScreen**//()// Count the number of creatures in the screen 
-  The value strike-through is the value that the variable **cap** or **sword_id** will receive+ 
-  In the last option the variable **X** is receiving command **Self.X** that will be assigned to this variable the coordinate **X**.+**Creatures.ByRange**//(Range)// Count the number of creatures in a sqm range 
 + 
 +**Creatures.Killed**//(Name)// Count the number of creatures killed with a certain name 
 + 
 +**Creatures.PlayersOnScreen**//()// Count the number of players on the screen 
 + 
 +**Creatures.TaskKilled**//(Name)// Counts the number of task kills from a certain creature (BOT count, not absolute count) 
 + 
 +**Creatures.PlayersOnRange**//(Range)// Counts the number of players in a sqm range 
 + 
 +**Creatures.ByName**//(Name)// Counts the number of creatures with a certain name 
 + 
 +**Creatures.NPCOnScreen**//()// Counts the number of NPC or Monsters in the screen 
 + 
 +**Creatures.ByRangeName**//(Range, Name)// Counts the number of creatures with a certain name within a range 
 + 
 +**Creatures.ByNameBeside**//(Name)// Counts the number of creatures with a certain name with a 1 sqm distance 
 +===== Misc functions ===== 
 + 
 + 
 +**Misc.ShootCount**//(InLastSeconds)// Return the number of magic shoot effects in a certain number of seconds 
 + 
 +**Misc.AttackersCount**//(InLastSeconds)// Return the number of creatures that attacked the player in a certain number of seconds 
 + 
 +**Misc.HPLose**//(InLastSeconds)// Return the number of HP loose in a certain number of seconds 
 + 
 +**Misc.HPGain**//(InLastSeconds)// Return the number of HP gained in a certain number of seconds 
 + 
 +**Misc.HPDelta**//(InLastSeconds)// Return the number of HP delta in a certain number of seconds 
 + 
 +**Misc.ManaDelta**//(InLastSeconds)// Return the number of MANA delta in a certain number of seconds 
 + 
 +**Misc.HPHitsBigger**//(InLastSeconds, BiggerThan)// Counts the number of hits that was bigger than a given value in a certain number of seconds 
 + 
 +**Misc.StandTime**//()// Returns in seconds the time that the player dont walk 
 + 
 +**Misc.ItemCount**//(ItemName)// Return the number of items from the hotkey message: You are using the... 
 + 
 +**Misc.Alert**//(Message)// Start a sound alarm with a message 
 + 
 +**Misc.LoadUrl**//(Url)// Load a URL 
 + 
 +**Misc.LogFile**//(File, Text)// Log a message in a text file 
 + 
 +**Misc.ItemCountEx**//(ItemID)// Count the number of items with a ID on the open backpacks 
 + 
 +**HUD.Display**//(Text)// Displays a HUD message on game screen 
 + 
 +**HUD.Setup**//(HAlign, VAlign, R, B, G)// Set how the HUD message from the macro is shown in the game screen 
 + 
 +**HUD.Print**//(HAlign, VAlign, R, B, G, Expire, Text)// Show HUD in the game screen with specific settings 
 + 
 +**Cavebot.Start**//()// Starts the Cavebot 
 + 
 +**Cavebot.Stop**//()// Stops the Cavebot 
 + 
 +**Cavebot.Reset**//()// Resets the Cavebot 
 + 
 +**CaveBot.GoLabel**//(Label)// Makes the Cavebot go to a waypoint label 
 + 
 +**CaveBot.GoStart**//()// Makes the Cavebot go to the first waypoint item 
 + 
 +**Killer.Start**//()// Start the Killer 
 + 
 +**Killer.Stop**//()// Stop the Killer 
 + 
 +**Bot.Pause**//()// Toggle the BBot pause 
 + 
 +**BBot.TogglePause**//()// Toggle the BBot pause 
 + 
 +**Bot.LoadSettings**//(Name)// Load a settings configuration file 
 + 
 +**BBot.ToggleVisible**//()// Toggles the BBot main window visible 
 + 
 +**BBot.ToggleStats**//()// Shows the BBot statistics on the game screen (HUD and Informations) 
 + 
 +**BBot.LevelSpyReset**//()// Reset the Level Spy 
 + 
 +**BBot.LevelSpyUp**//()// Makes the Level Spy go up one floor 
 + 
 +**BBot.LevelSpyDown**//()// Makes the Level Spy go down one floor 
 + 
 +**Macro.Wait**//(Delay)// Pause the macro and the entire bot for a delay in miliseconds 
 + 
 +**Hotkey.Use**//(ID)// Use a Tibia item with a hotkey (e.g Gold Coin) 
 + 
 +**Misc.SystemTime.Hour**//()// Returns the system HOUR 
 + 
 +**Misc.SystemTime.Minute**//()// Returns the system MINUTE 
 + 
 +**Misc.SystemTime.Second**//()// Returns the system SECOND 
 + 
 +**Tibia.KeyDown**//(VirtualKeyCode)// Check if a Key is down in tibia 
 + 
 +**Tibia.IsKeyDown**//(VirtualKeyCode)// Check if a Key is down in tibia 
 + 
 +**Trainers.Stop**//()// Stop the Trainers 
 + 
 +**Trainers.Start**//()// Start the Trainers 
 + 
 +**Misc.Random**//(Min, Max)// Generate a random number in a range 
 + 
 +**Trainers.ClearTrainers**//()// Clear the Trainers training creatures 
 + 
 +**Protectors.Disable**//(Name)// Disable a protector by its name 
 + 
 +**Protectors.Enable**//(Name)// Enable a protector by its name 
 + 
 +**Protectors.DisableAll**//()// Disable all the Protectors 
 + 
 +**Protectors.EnableAll**//()// Enable all the Protectors 
 + 
 +**Tibia.SendKey**//(VirtualKeyCode)// Send a key to the Tibia 
 + 
 +**Tibia.SendText**//(Text)// Send a text to the Tibia 
 + 
 +**Tibia.Screenshot**//()// Takes a Tibia Screenshot 
 + 
 +**Tibia.StealthScreenshot**//()// Clean up the HUD and take a Tibia Screenshot 
 + 
 +**Tibia.Close**//()// Close the Tibia process 
 + 
 +**BBot.RegisterSpell**//(SpellCode)// Teach the BBot a spell making the BBot exhaustions work well (Format: Name/Words/Mana/Kind[Attack,Support,Supply,Healing,Summon] => BBot.RegisterSpell(Light Healing/exura/20/Healing) )
macros_commands.txt · Last modified: 2021/11/15 16:43 (external edit)