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add_types [2014/05/01 03:04] megano0body [Full Check] |
add_types [2021/11/15 16:43] (current) |
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| This is one of the most advanced **BBot** Feature, this will find a depot and go inside it. After that it deposits lootable items (all checked items in the Looter List) on the depot. | This is one of the most advanced **BBot** Feature, this will find a depot and go inside it. After that it deposits lootable items (all checked items in the Looter List) on the depot. | ||
| You must create this point on the middle of a depot zone that you can see lots of depot boxes, the **BBot** will find one free and try to open it. | You must create this point on the middle of a depot zone that you can see lots of depot boxes, the **BBot** will find one free and try to open it. | ||
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| + | After you add the deposit command you must select a depot city. See the image below: | ||
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| + | {{:: | ||
| ===== Reset Backpacks ===== | ===== Reset Backpacks ===== | ||
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| **Values:** | **Values:** | ||
| - | * Cap or Capacity (returns the player cap) | + | |
| - | * IsTradeOpen (returns if the Trade Window is open) | + | |
| + | * **Balance** (returns the player bank balance, note: must say // | ||
| * Item ID (count items on the open containers) | * Item ID (count items on the open containers) | ||
| * Item Name (use the hotkey message "You are using xx..."; | * Item Name (use the hotkey message "You are using xx..."; | ||
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| // Check if the Trade Window is closed. // | // Check if the Trade Window is closed. // | ||
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| + | * **Balance< | ||
| + | |||
| + | // Check if the account balance is smaller than 10000, the player must have said " | ||
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| * **3031< | * **3031< | ||
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| // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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| + | * **!MyVariable!< | ||
| + | |||
| + | // Check if the variable MyVariable is 3. Note: the left operant must be smaller than 100 (so MyVariable should be less than 100), otherwise it will consider as a item ID FullCheck. It is a good practice to put conditions on macros and only checking if their result is true on the fullcheck, e.g.: a macro updates a variable CanUseSDRune, | ||
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| **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: | **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: | ||
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| // | // | ||
| + | |||
| **Sample:** | **Sample:** | ||
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| // | // | ||
| + | |||
| ===== Full Check Label ===== | ===== Full Check Label ===== | ||
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| When your character reach the checkpoint will perform the following: //If the cap is less than 100 or the mana potions are lower than 50 it jumps to the **label Deposit** of contrary he jumps to the **label KeepHunting**.// | When your character reach the checkpoint will perform the following: //If the cap is less than 100 or the mana potions are lower than 50 it jumps to the **label Deposit** of contrary he jumps to the **label KeepHunting**.// | ||
| - | ===== Suplies | + | ===== Supplies |
| - | The **Suplies | + | The **supplies |
| **Code Parameter** | **Code Parameter** | ||
| - | You must pass a suplies | + | You must pass a supplies |
| **id1 count1; id2 count2; id3 count3...** | **id1 count1; id2 count2; id3 count3...** | ||
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| //Gather 60 enchanted spears and 200 mana potions from depot.// | //Gather 60 enchanted spears and 200 mana potions from depot.// | ||
| - | **Errors** | + | **IMPORTANT**: |
| + | |||
| + | **FAQ: | ||
| * **Full backpack:** a error will happen when your backpack is full | * **Full backpack:** a error will happen when your backpack is full | ||
| * **Low capacity:** a error will happen when you don't have capacity to push the items | * **Low capacity:** a error will happen when you don't have capacity to push the items | ||
| - | * **Unable to gather all:** a error will happen when the **Suplies | + | * **Unable to gather all:** a error will happen when the **supplies |