====== Samples ======
This session will take a few examples of practical and easy **macros**.
__**Legend:**__
* **0** == //auto-execut Off//
* **>0** == //auto-execute On//
===== Check the ID =====
- Press **ALT+F8** on your keyboard
- Use the item (Look)
- The ID will appear on the top left of your screen, as shown in the image below:
{{:id.jpg?|}}
===== Examples =====
==== Auto Mount ====
3000 {Auto Mount} Status.InPZ()==0 Self.Mount()==0 Self.ToggleMount()
==== Equip/Unequip ring with x monsters ====
1500 {Equip/Unequip ring with x monsters} monstersCount:=2 idRingOFF:=3052 idRingON:=3089 Creatures.ByName(Cyclops)>=!monstersCount! [else] Self.Inventory.Ring()<>!idRingON! Self.Equip.Ring(!idRingOFF!) Exit() {else} Self.Inventory.Ring()==!idRingON! Self.UnEquip.Ring(0)
==== Utura with conditions ====
3000 {Utura} Self.Health%()<=VALUE Self.Mana()>=VALUE Status.Buff()==0 Self.Say(Utura)
==== Equip Sword Ring ====
3000 {Equip Sword Ring} Self.Attacking() Self.Inventory.Ring()==0 Self.Equip.Ring(3091)
==== Open Door Without Key ====
0 {Open Door Without Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Use(ID_DOOR, !X!, !Y!, !Z!, 2)
==== Open Door With key ====
0 {Open Door With Key} X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.UseOn(ID_KEY, ID_DOOR, !X!, !Y!, !Z!, 2)
==== Destroy Furniture ====
1500 {Destroy Furniture} X:=Self.X() Y:=Self.Y() Z:=Self.Z() weapon:=Self.Inventory.LeftHand Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2471, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2472, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2482, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2480, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2481, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2473, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2469, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2470, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2434, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2433, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2432, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2431, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2358, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2359, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2360, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2361, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2319, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2524, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2523, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2982, !X!, !Y!, !Z!, 5)<>1 Map.UseOn(!weapon!, 2465, !X!, !Y!, !Z!, 5)<>1
==== Change Soft to BoH and Vice Versa ====
3000 {ChangeSoftToBoh} Self.Mana()<=100 [jump] Self.Equip.Boots(ID_SOFT) Exit() {jump} Self.Mana()>=300 Self.Equip.Boots(ID_BOH) Exit()
==== Auto Area Attack ====
2000 {AutoAreaAttack} Creatures.Beside()>=2 [exoriGran] Self.Mana()>=150 Self.Say(exori) Exit() {exoriGran} Creatures.Beside()>=4 Self.Mana()>=340 Self.Say(exori gran) Exit()
==== Auto Drop Empty Flask ====
3000 {Drop Empty Flask} X:=Self.X() Y:=Self.Y() Z:=Self.Z() X1:=1 Y1:=1 VarAdd(X, !X1!) VarSub(Y, !Y1!) Self.Capacity()<=150 Map.Thrown(285, 100, !X!, !Y!, !Z!) Exit()
==== Auto Gather Potion from Ground with Cap ====
== Variables ==
PotionID=XXXX
PotionCap=YYYY
MinCap=ZZZ
== Macros ==
1000 {Smart Potion From Ground} Self.Capacity()>=!MinCap! NumPot:=Self.Capacity() VarSub(NumPot, !MinCap!) VarDiv(NumPot, !PotionCap!) X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.PickUpEx(!PotionID!, !NumPot!, 0, !X!, !Y!, !Z!, 3)