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add_types [2017/03/29 03:00]
megano0body
add_types [2021/11/15 16:43] (current)
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 // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // // Check if the creature Rafzan is in a range smaller or equal to 3, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. //
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   * **!MyVariable!<nowiki>==</nowiki>2**   * **!MyVariable!<nowiki>==</nowiki>2**
  
-// Check if the variable MyVariable is 3. Note: the left operant must be smaller than 100 (so MyVariable should be less than 100), otherwise it will consider as a item ID FullCheck. It is a good practice to put conditions on macros and only checking if their result is true on the fullcheck, e.g.: a macro updates a variable CanUseSDRune, and the FullCheck will be !CanUseSDRune!==1 (check if 1, or fails otherwise).+// Check if the variable MyVariable is 3. Note: the left operant must be smaller than 100 (so MyVariable should be less than 100), otherwise it will consider as a item ID FullCheck. It is a good practice to put conditions on macros and only checking if their result is true on the fullcheck, e.g.: a macro updates a variable CanUseSDRune, and the FullCheck will be !CanUseSDRune!==1 (check if 1, or fails otherwise). //
  
  
 **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like:
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add_types.txt ยท Last modified: 2021/11/15 16:43 (external edit)