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add_types [2012/08/20 20:00] dexter |
add_types [2021/11/15 16:43] |
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- | ====== Add Types ====== | ||
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- | ===== Fixed Point ===== | ||
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- | Like a point but the **Fixed Point** is a 1x1 square target, so you **MUST** pass on the position to go to the next waypoint item. It is usefull for NPCs and some other things. | ||
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- | ===== NoKill Point ===== | ||
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- | While the cavebot is on a NoKill Point the killer stop working, this is good for a lure-and-kill. | ||
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- | ===== Delay ===== | ||
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- | The delay sleeps/ | ||
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- | ===== Drop Loot ===== | ||
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- | The **Drop Loot** gets items with a **" | ||
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- | ===== Map Tool ===== | ||
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- | **Map Tool** is a advanced feature that allow the Cavebot to use keys on door, machetes on grass and many other features. | ||
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- | **Parameters: | ||
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- | * TargetID: is the ID on the map, if the ID is not found the macro tool is skiped | ||
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- | * UseID is 0: use a item in the map, like a lever, a normal door (dont need key). | ||
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- | * UseID is a number: use a item on the map, like a machete in the grass, a shovel in the sand, a locked door (need key) | ||
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- | * TargetX, TargetY, TargetZ: this is the position of the TargetID | ||
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- | The Map Tool only follows the next item of the waypoint list when the TargetID is not present anymore. It works very well for doors or grasses because the Door changes the ID when it is open or closed, and the grass simply is deleted. | ||
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- | ===== Depositer ===== | ||
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- | This is one of the most advanced **BBot** Feature, this will find a depot and go inside it. After that it deposits lootable items (all checked items in the Looter List) on the depot. | ||
- | You must create this point on the middle of a depot zone that you can see lots of depot boxes, the **BBot** will find one free and try to open it. | ||
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- | ===== Reset Backpacks ===== | ||
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- | This is a small feature that close all the backpacks and reopen the main backpack. Backpacks inside the main backpack are also oppened on another window. | ||
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- | ===== Reset Tasks ===== | ||
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- | This function will reset the task counters. | ||
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- | ===== Full Check ===== | ||
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- | The **Full Check** is a powerful feature that works with a refiller/ | ||
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- | **Usage:** this feature receive a single code that can run multiple conditions. | ||
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- | **Condition: | ||
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- | **Accepted operators: | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * < | ||
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- | **Values:** | ||
- | * Cap (returns the player cap) | ||
- | * Item ID (count items on the open containers) | ||
- | * Item Name (use the hotkey message "You are using xx..."; | ||
- | * **~**Monster (returns the task killed count, warning: this needs the ~ sign on the start) | ||
- | * **~**Monster1**~**Monster2**~**Monster3... (returns the task killed count of a group of monsters, warning: this needs the ~ sign on the start of each monster) | ||
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- | **Samples: | ||
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- | * **Cap< | ||
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- | // Check if cap is smaller or equal than 100, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **Cap< | ||
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- | // Check if cap is bigger or equal than 100, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **3031< | ||
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- | // Check if the item 3031 (gold coin) count is smaller or equal than 1000, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **3031< | ||
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- | // Check if the item 3031 (gold coin) count is bigger or equal than 1000, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **~Scarab< | ||
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- | // Check if the Scarab task killed count is bigger or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **~Scarab~Larva< | ||
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- | // Check if the Scarab and Larva (Scarab+Larva Killed Count) task killed count is bigger or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **Health Potion< | ||
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- | // Check if the Health Potions count (of hotkeys) is smaller or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | * **Health Potion< | ||
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- | // Check if the Health Potions count (of hotkeys) is bigger or equal than 10, if true the cavebot go to the next point, otherwise the cavebot reset to the first waypoint item. // | ||
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- | **Note:** if you need multiple conditions you **MUST** use the same fullcheck code grouping them like: | ||
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- | // | ||
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- | **Sample:** | ||
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- | // | ||
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- | ===== Full Check Label ===== | ||
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- | The **Full Check Label** is a extended version of [[add_types# |