To create variables you must use the following syntax:
VariableName := DefaultValue
Example:
HP:=Self.Health()
MagicNumber:=3529
You can use the variables in many places of the BBot, to use a variable use this syntax:
!VariableName!
Self.Say(!HP! or shorthand !HP)
SecondMagicNumber:=!MagicNumber! ThirdMagicNumber:=!MagicNumber
Variables can be used in the FullCheck and some other features of the BBot.
Exit() Stop the macro execution
Label(Name) Go to a Label
GoLabel(Name) Go to a Label
Comment() No-op
VarSet(Name, Value) Set the variable to given value
VarGet(Name) Return the INT value of a variable by its name (only for numeric variables!!)
HasVar(VarName) If a variable exists
GenWikiDoc() Generates the Macro Documentation in the BBot.Macros.Documentation.txt file
VarAdd(Name, Value) Increase the variable by a given value
VarSub(Name, Value) Decrease the variable by a given value
VarMult(Name, Value) Multiplies the variable by the given value
VarDiv(Name, Value) Divides the variable by the given value
VarMod(Name, Value) Returns the modulos remainder of the Variable by the Value
Add(A, B) Return A + B
Sub(A, B) Return A - B
Mult(A, B) Return A * B
Div(A, B) Return A / B (integer)
Mod(A, B) Return A % B (modulos remainder)
Smallest(A, B, C…) Return smallest of all the parameters
Greatest(A, B, C…) Return greatest of all the parameters
Str.Set(StrVariableName, StrValue) Set variable name to STR value
Str.Copy(StrInputVariable, StrOutputVariable) Copy a Input variable into a Output variable
Str.VarEquals(StrVariableNameA, StrVariableNameB) Check if two STR variables are equals (non-sensitive)
Str.VarEqualsSensitive(StrVariableNameA, StrVariableNameB) Check if two STR variables are equals (sensitive)
Str.Equals(StrA, StrB) Check if two strings are equals
Str.EqualsSensitive(StrA, StrB) Check if two strings are equals (sensitive)
Str.Regex(PatternVariableName, SubjectVariableName) Check SubjectVariable content matches to PatternVariable content regex, outputs to !Str.MatchSucced, !Str.MatchFailed, !Str.Match.0, !Str.Match.1 [..] !Str.Match.9
Str.Upper(StrVariableName) Makes a string variable uppercase
Str.Lower(StrVariableName) Makes a string variable lowercase
Str.Reverse(StrVariableName) Reverses a string variable
Str.ToHex8(OutHex8, Int8) Convert a number to Hex8 string representation
Str.ToHex16(OutHex16, Int16) Convert a number to Hex16 string representation
Str.ToHex32(OutHex32, Int32) Convert a number to Hex32 string representation
Cooldown.Create(CooldownName, Delay) Create a cooldown named CooldownName with Delay
Cooldown.Clear(CooldownName) Clear a cooldown named CooldownName
Cooldown.Rest(CooldownName) How many miliseconds Cooldown will be still active (or return 0)
Cooldown.Blocked(CooldownName) Verifies if there is an active Cooldown named CooldownName
Cooldown.UnBlocked(CooldownName) Verifies if there is not an active Cooldown named CooldownName
When.Cast(WhenName) Cast a when event
When.UnWatch() Unwatches for all the When event
When.AnyMessage(WhenLabel, MessagePattern) Add a When listener for all kinds of messages (avoid: bad performance)
When.Say(WhenLabel, MessagePattern) Add a When listener for Say messages, when the current character says something
When.Yell(WhenLabel, MessagePattern) Add a When listener for Yell messages, when the current character says something
When.SystemMessage(WhenLabel, MessagePattern) Add a When listener for System kind of messages
When.PlayerMessage(WhenLabel, MessagePattern) Add a When listener for Player kind of messages
When.PrivateMessage(WhenLabel, MessagePattern) Add a When listener for Private kind of messages
When.NPCMessage(WhenLabel, MessagePattern) Add a When listener for NPC kind of messages
Self.Health() Absolute player health
Self.Health%() Percent player health
Self.HealthMax() Absolute max player health
Self.Mana() Absolute player mana
Self.Mana%() Percent player mana
Self.ManaMax() Absolute max player mana
Self.StaminaMins() The player stamina minutes
Self.Stamina%() The percent of the player stamina
Self.Soul() The soul of the player
Self.Experience() The experience of the player
Self.ExpToNextLevel() The experience left to the next level
Self.Level() The current player level
Self.Level%() The current percent of the player level
Self.Attacking() Is the player attacking → :True | :False
Self.MagicLevel() The player magic level
Self.MagicLevel%() The player magic level percent
Self.Capacity() The player capacity
Self.X() The player global position X
Self.Y() The player global position Y
Self.Z() The player global position Z
Self.Mount() The player mount id
Self.Balance() The player current balance gathered from NPC Trade window
Self.Direction() The player direction → :North | :East | :South | :West | :NorthEast | :SouthEast | :SouthWest | :NorthWest
Status.Poison() The player poison status → :True | :False
Status.Fire() The player burning status → :True | :False
Status.Energy() The player electrified status → :True | :False
Status.Drunk() The player good drunk status → :True | :False
Status.ManaShield() The player mana shield status → :True | :False
Status.Paralysis() The player paralysis status → :True | :False
Status.Haste() The player haste status → :True | :False
Status.Battle() The player in battle status → :True | :False
Status.Underwater() The player under water status → :True | :False
Status.Freezing() The player freezing status → :True | :False
Status.Dazzled() The player dazzled status → :True | :False
Status.Cursed() The player cursed status → :True | :False
Status.Buff() The player strengthened or buffered status → :True | :False
Status.PZBlock() The player PZ block (cannot logout, enter pz) status → :True | :False
Status.InPZ() The player inside protection zone status → :True | :False
Status.NoLight() The player no light status → :True | :False
Status.Bleeding() The player bleeding status → :True | :False
Status.Invisible() The player invisible status → :True | :False
Self.Inventory.Helmet() The player Helmet slot item id
Self.Inventory.Amulet() The player Amulet slot item id
Self.Inventory.Backpack() The player Backpack slot item id
Self.Inventory.Armor() The player Armor slot item id
Self.Inventory.RightHand() The player Right Hand (→) slot item id
Self.Inventory.LeftHand() The player Left Hand (←) slot item id
Self.Inventory.Legs() The player Legs slot item id
Self.Inventory.Boots() The player Boots slot item id
Self.Inventory.Ring() The player Ring slot item id
Self.Inventory.Ammunition() The player Ammunition slot item id
Self.Inventory.Helmet.Count() The player Helmet slot item count
Self.Inventory.Amulet.Count() The player Amulet slot item count
Self.Inventory.Backpack.Count() The player Backpack slot item count
Self.Inventory.Armor.Count() The player Armor slot item count
Self.Inventory.RightHand.Count() The player Right Hand (→) slot item count
Self.Inventory.LeftHand.Count() The player Left Hand (←) slot item count
Self.Inventory.Legs.Count() The player Legs slot item count
Self.Inventory.Boots.Count() The player Boots slot item count
Self.Inventory.Ring.Count() The player Ring slot item count
Self.Inventory.Ammunition.Count() The player Ammunition slot item count
Self.Inventory.ID(Slot) Get the ID of a inventory slot. Slots: Helmet, Head, Amulet, Backpack, Armor, RightHand, Right, LeftHand, Left, Legs, Boots, Ring, Ammunition, Ammo
Self.Inventory.Count(Slot) Get the count of a inventory slot. Slots: Helmet, Head, Amulet, Backpack, Armor, RightHand, Right, LeftHand, Left, Legs, Boots, Ring, Ammunition, Ammo
Self.Inventory.UseOn(Slot, UseID) Use a item into a slot (e.g: enchant item). Slots: Helmet, Head, Amulet, Backpack, Armor, RightHand, Right, LeftHand, Left, Legs, Boots, Ring, Ammunition, Ammo
Self.Skill.Fist() The current First skill level
Self.Skill.Club() The current Club skill level
Self.Skill.Axe() The current Axe skill level
Self.Skill.Sword() The current Sword skill level
Self.Skill.Distance() The current Distance skill level
Self.Skill.Shielding() The current Shielding skill level
Self.Skill.Fishing() The current Fishing skill level
Self.Skill.Fist%() The current First skill percent
Self.Skill.Club%() The current Club skill percent
Self.Skill.Axe%() The current Axe skill percent
Self.Skill.Sword%() The current Sword skill percent
Self.Skill.Distance%() The current Distance skill percent
Self.Skill.Shielding%() The current Shielding skill percent
Self.Skill.Fishing%() The current Fishing skill percent
Self.Say(Text) Say a text in the default channel
Self.Whisper(Text) Whisper a text in the default channel
Self.Yell(Text) Yell a text in the game
Self.PrivateMessage(ToPlayer, Text) Send a private message to a player
Self.Stop() Stop current action
Self.PositionIn(X1, Y1, Z1, X2, Y2, Z2) Check if the player is in a position box → :True | :False
Self.MoveTo(X, Y, Z) Walk to a position
Self.MoveN() Step one sqm to the north
Self.StepNorth() Step one sqm to the north
Self.MoveS() Step one sqm to the south
Self.StepSouth() Step one sqm to the south
Self.MoveE() Step one sqm to the east
Self.StepEast() Step one sqm to the east
Self.MoveW() Step one sqm to the west
Self.StepWest() Step one sqm to the west
Self.MoveNE() Step one sqm to the north east
Self.StepNorthEast() Step one sqm to the north east
Self.MoveNW() Step one sqm to the north west
Self.StepNorthWest() Step one sqm to the north west
Self.MoveSE() Step one sqm to the south east
Self.StepSouthEast() Step one sqm to the south east
Self.MoveSW() Step one sqm to the south west
Self.StepSouthWest() Step one sqm to the south west
Self.Logout() Logout the player as soon as possible (stop cavebot and wait for logout unblock)
Self.TurnN() Turn the player to the north
Self.TurnNorth() Turn the player to the north
Self.TurnS() Turn the player to the south
Self.TurnSouth() Turn the player to the south
Self.TurnE() Turn the player to the east
Self.TurnEast() Turn the player to the east
Self.TurnW() Turn the player to the west
Self.TurnWest() Turn the player to the west
Self.ReOpenBackpacks() Closes and open the player backpacks
Self.ToggleMinimizeBackpack(Index) Toggle a backpack minimize state
Self.SayInChannel(ChannelID, Words) Send a message to a channel ID
Self.ToggleMount() Toggle the player mount
Self.Backpacks.UseOn(UseID, UseOn) Use a item on a item inside your backpack
Self.OpenBackpacks() Return the number of open backpacks
Self.Equip.Helmet(ID) Equip a item on the Helmet slot
Self.Equip.Amulet(ID) Equip a item on the Amulet slot
Self.Equip.Backpack(ID) Equip a item on the Backpack slot
Self.Equip.Armor(ID) Equip a item on the Armor slot
Self.Equip.RightHand(ID) Equip a item on the Right Hand (→) slot
Self.Equip.LeftHand(ID) Equip a item on the Left Hand (←) slot
Self.Equip.Legs(ID) Equip a item on the Legs slot
Self.Equip.Boots(ID) Equip a item on the Boots slot
Self.Equip.Ring(ID) Equip a item on the Ring slot
Self.Equip.Ammo(ID) Equip a item on the Ammunition slot
Self.Equip(Slot, ID) Equip a item into slot. Slots: Helmet, Head, Amulet, Backpack, Armor, RightHand, Right, LeftHand, Left, Legs, Boots, Ring, Ammunition, Ammo
Self.UnEquip.Helmet(ToContainer) Unequip the Helmet slot and put the item on the given container index
Self.UnEquip.Amulet(ToContainer) Unequip the Amulet slot and put the item on the given container index
Self.UnEquip.Backpack(ToContainer) Unequip the Backpack and put the item on the given container index
Self.UnEquip.Armor(ToContainer) Unequip the Armor slot and put the item on the given container index
Self.UnEquip.RightHand(ToContainer) Unequip the Right Hand (→) slot and put the item on the given container index
Self.UnEquip.LeftHand(ToContainer) Unequip the Left Hand (←) slot and put the item on the given container index
Self.UnEquip.Legs(ToContainer) Unequip the Legs slot and put the item on the given container index
Self.UnEquip.Boots(ToContainer) Unequip the Boots slot and put the item on the given container index
Self.UnEquip.Ring(ToContainer) Unequip the Ring slot and put the item on the given container index
Self.UnEquip.Ammo(ToContainer) Unequip the Ammunition slot and put the item on the given container index
Self.UnEquip(Slot, ToContainer) Unequip a item a container index. Slots: Helmet, Head, Amulet, Backpack, Armor, RightHand, Right, LeftHand, Left, Legs, Boots, Ring, Ammunition, Ammo
Self.Drop.Helmet(X, Y, Z) Drop a item on the Helmet to the ground
Self.Drop.Amulet(X, Y, Z) Drop a item on the Amulet to the ground
Self.Drop.Backpack(X, Y, Z) Drop a item on the Backpack to the ground
Self.Drop.Armor(X, Y, Z) Drop a item on the Armor to the ground
Self.Drop.RightHand(X, Y, Z) Drop a item on the RightHand (→) to the ground
Self.Drop.LeftHand(X, Y, Z) Drop a item on the LeftHand (←) to the ground
Self.Drop.Legs(X, Y, Z) Drop a item on the Legs to the ground
Self.Drop.Boots(X, Y, Z) Drop a item on the Boots to the ground
Self.Drop.Ring(X, Y, Z) Drop a item on the Ring to the ground
Self.Drop.Ammo(X, Y, Z) Drop a item on the Ammo to the ground
Self.PickUp.Helmet(ID, X, Y, Z, Range) Pickup a item from the ground to the Helmet slot
Self.PickUp.Amulet(ID, X, Y, Z, Range) Pickup a item from the ground to the Amulet slot
Self.PickUp.Backpack(ID, X, Y, Z, Range) Pickup a item from the ground to the Backpack slot
Self.PickUp.Armor(ID, X, Y, Z, Range) Pickup a item from the ground to the Armor slot
Self.PickUp.RightHand(ID, X, Y, Z, Range) Pickup a item from the ground to the RightHand slot
Self.PickUp.LeftHand(ID, X, Y, Z, Range) Pickup a item from the ground to the LeftHand slot
Self.PickUp.Legs(ID, X, Y, Z, Range) Pickup a item from the ground to the Legs slot
Self.PickUp.Boots(ID, X, Y, Z, Range) Pickup a item from the ground to the Boots slot
Self.PickUp.Ring(ID, X, Y, Z, Range) Pickup a item from the ground to the Ring slot
Self.PickUp.Ammo(ID, X, Y, Z, Range) Pickup a item from the ground to the Ammo slot
Party.Status(ID) Return the party status for given creature id → :None | :Invited | :Inviting | :Member | :Leader | :OtherParty
Party.IsShared() Return if the party is sharing exp
Party.CanShared() Return if the party is sharing exp
Party.Invite(ID) Invite given ID party
Party.Inviting(ID) Return if given creature ID is inviting you to party
Party.Revoke(ID) Revoke party invitation for given ID
Party.Join(Leader) Join party of given leader creature id
Party.PassLeader(Leader) Pass the leadership to a new given leader id
Party.Leave() Leave the current party
Party.ToggleShared() Enable or disable party shared exp
NPC.Buy(ID, Count, IgnoreCap) Buy a item on the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
NPC.BuyInBP(ID, Count, IgnoreCap) Buy a item in a backpack from the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
NPC.SellAll(ID) Sell item to the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
NPC.Sell(ID, Count) Sell item to the Trade, requires the Trade open before using the macro (by saying Hi,Trade)
NPC.Say(Text) Say a text in the special NPC channel
NPC.Trade.Money() The player current money gathered from NPC Trade window
Map.UseOn(ID, OnID, X, Y, Z, Range) Use a item on the Map (shovel) → :True | :False
Map.Use(ID, X, Y, Z, Range) Use a item from the Map (Ports) → :True | :False
Map.HasID(ID, X, Y, Z) Check if a map position has a item → :True | :False
Map.Thrown(ID, Count, X, Y, Z) Thrown a item on the map from your backpacks → :True | :False
Map.PickUp(ID, Count, ContainerTo, X, Y, Z) Pick a item from the map → :True | :False
Map.PickUpEx(ID, Count, ContainerTo, X, Y, Z, Range) Pick a item from the map in a range → :True | :False
Map.ItemsOnTile(X, Y, Z) Return the number of items on given SQM
Map.Item.ID(X, Y, Z, Index) Return item ID on given SQM and Index
Map.Item.Count(X, Y, Z, Index) Return item Count on given SQM and Index
Map.ItemOnTop.ID(X, Y, Z) Return item ID on given SQM top index
Map.ItemOnTop.Count(X, Y, Z) Return item Count on given SQM top index
Map.CreatureOnTop.ID(X, Y, Z) Return creature ID on given SQM top index
Map.Find(ID, X, Y, Z, Range, OnlyTopItem?) Find a item by ID in a range, outputs to !Found.X, !Found.Y and !Found.Z, also returns → :True | :False
Map.UseOn.Equip(UseID, X, Y, Z, OnSlot) Use a item from the map on an equipament → :True | :False
Creature.ByName(Name) Gather a ID from the first creature with the name given found
Creature.Attacking() Gather the ID from the creature being attacked
Creature.Target() Gather the ID from the creature being attacked
Creature.Self() Gather the ID from the player
Creature.Health(ID) Returns the health percent of the creature with the given ID
Creature.IsAlive(ID) Returns creature is alive
Creature.Speed(ID) Returns the absolute speed value of the creature with the given ID
Creature.DistanceToSelf(ID) Calculate the distance from the creature with the given ID to the player
Creature.NameIn(ID, Name,Na..) Verify if the creature from the given ID name is in the list → :True | :False
Creature.ShootOn(ID, Ammo) Shoot a item on the creature (potions, runes and other items)
Creature.X(ID) Global position X from the creature
Creature.Y(ID) Global position Y from the creature
Creature.Z(ID) Global position Z from the creature
Creature.IsPlayer(ID) Check if a creature is a player → :True | :False
Creature.IsNPC(ID) Check if a creature is NPC or a Monster → :True | :False
Creature.GroupCount(ID) Returns the number of the group that the player is in (guild or party)
Creature.SquareVisible(ID) Check if a creature has a square
Creature.SquareRed(ID) Return the RED color of the creature square
Creature.SquareGreen(ID) Return the GREEN color of the creature square
Creature.SquareBlue(ID) Return the BLUE color of the creature square
Creature.Attack(ID) Attack a creature
Creature.Follow(ID) Follow a creature
Creature.KeepDistance(ID, Distance) Keep a certain distance from a creature
Creature.KeepDiagonal(ID) Keeps on the diagonal of a creature
Creature.Iterator(VariableName) Initialize a creature iterator variable
Creature.Next(CreatureIterator, NextLabel) Iterates to NextLabel if CreatureIterator has new valid creature state
Creatures.Beside() Count the number of creatures in a 1 sqm range
Creatures.OnScreen() Count the number of creatures in the screen
Creatures.OnScreenParty() Count the number of creatures in the screen in party
Creatures.ByRange(Range) Count the number of creatures in a sqm range
Creatures.ByRangeParty(Range) Count the number of creatures in a sqm range in party
Creatures.Killed(Name) Count the number of creatures killed with a certain name
Creatures.PlayersOnScreen() Count the number of players on the screen
Creatures.TaskKilled(Name) Counts the number of task kills from a certain creature (BOT count, not absolute count)
Creatures.PlayersOnRange(Range) Counts the number of players in a sqm range
Creatures.ByName(Name) Counts the number of creatures with a certain name
Creatures.NPCOnScreen() Counts the number of NPC or Monsters in the screen
Creatures.ByRangeName(Range, Name) Counts the number of creatures with a certain name within a range
Creatures.ByNameBeside(Name) Counts the number of creatures with a certain name with a 1 sqm distance
Misc.ShootCount(InLastSeconds) Return the number of magic shoot effects in a certain number of seconds
Misc.AttackersCount(InLastSeconds) Return the number of creatures that attacked the player in a certain number of seconds
Misc.HPLose(InLastSeconds) Return the number of HP loose in a certain number of seconds
Misc.HPGain(InLastSeconds) Return the number of HP gained in a certain number of seconds
Misc.HPDelta(InLastSeconds) Return the number of HP delta in a certain number of seconds
Misc.ManaDelta(InLastSeconds) Return the number of MANA delta in a certain number of seconds
Misc.HPHitsBigger(InLastSeconds, BiggerThan) Counts the number of hits that was bigger than a given value in a certain number of seconds
Misc.StandTime() Returns in seconds the time that the player dont walk
Misc.ItemCount(ItemName) Return the number of items from the hotkey message: You are using the…
Misc.Alert(Message) Start a sound alarm with a message
Misc.LoadUrl(Url) Load a URL
Misc.LogFile(File, Text) Log a message in a text file
Misc.ItemCountEx(ItemID) Count the number of items with a ID on the open backpacks
HUD.Display(Text) Displays a HUD message on game screen
HUD.Setup(HAlign, VAlign, R, B, G) Set how the HUD message from the macro is shown in the game screen. HAligns = :HLeft | :HCenter | :HRight; VAligns = :VTop | :VMiddle | :VBottom
HUD.Print(HAlign, VAlign, R, B, G, Expire, Text) Show a HUD in the game screen with specific settings. HAligns = :HLeft | :HCenter | :HRight; VAligns = :VTop | :VMiddle | :VBottom
Cavebot.Start() Starts the Cavebot
Cavebot.Stop() Stops the Cavebot
Cavebot.Reset() Resets the Cavebot
CaveBot.GoLabel(Label) Makes the Cavebot go to a waypoint label
CaveBot.GoStart() Makes the Cavebot go to the first waypoint item
CaveBot.NoKill(enabled) Start or stop a NoKill state
Killer.Start() Start the Killer
Killer.Stop() Stop the Killer
OpenCorpses.Pause() Pause the Open Corpses feature
OpenCorpses.UnPause() Unpause the Open Corpses feature
Bot.Pause() Toggle the BBot pause
BBot.TogglePause() Toggle the BBot pause
Bot.LoadSettings(Name) Load a settings configuration file
BBot.ToggleVisible() Toggles the BBot main window visible
BBot.ToggleStats() Shows the BBot statistics on the game screen (HUD and Informations)
BBot.LevelSpyReset() Reset the Level Spy
BBot.LevelSpyUp() Makes the Level Spy go up one floor
BBot.LevelSpyDown() Makes the Level Spy go down one floor
Macro.Wait(Delay) Pause the macro and the entire bot for a delay in miliseconds
Hotkey.Use(ID) Use a Tibia item with a hotkey (e.g Gold Coin)
Misc.SystemTime.Hour() Returns the system HOUR
Misc.SystemTime.Minute() Returns the system MINUTE
Misc.SystemTime.Second() Returns the system SECOND
Misc.SystemTime.Tick() Returns the system TICK
Tibia.KeyDown(VirtualKeyCode) Check if a Key is down in tibia
Tibia.IsKeyDown(VirtualKeyCode) Check if a Key is down in tibia
Trainers.Stop() Stop the Trainers
Trainers.Start() Start the Trainers
Misc.Random(Min, Max) Generate a random number in a range
Trainers.ClearTrainers() Clear the Trainers training creatures
Protectors.Disable(Name) Disable a protector by its name
Protectors.Pause(Name) Disable a protector by its name
Protectors.Enable(Name) Enable a protector by its name
Protectors.UnPause(Name) Enable a protector by its name
Protectors.DisableAll() Disable all the Protectors
Protectors.PauseAll() Disable all the Protectors
Protectors.EnableAll() Enable all the Protectors
Protectors.UnPauseAll() Enable all the Protectors
ReUser.Pause(Name) Pause a ReUser by its name. Current ReUser names: Magic Shield, Anti Paralysis, Invisible, Cure Poison, Cure Bleeding, Cure Curse, Cure Eletrification, Cure Burning, Intense Recovery, Recovery, Protector, Strong Haste, Swift Foot, Charge, Haste, Blood Rage, Sharpshooter, Ultimate Light, Great Light, Light, Soft Boots, Ring, Left Hand, Right Hand, Amulet, Ammunition
ReUser.UnPause(Name) Unpause a ReUser by its name
ReUser.PauseAll() Pause all the ReUsers
ReUser.UnPauseAll() Unpause all the ReUsers
Tibia.SendKey(VirtualKeyCode) Send a key to the Tibia
Tibia.SendText(Text) Send a text to the Tibia
Tibia.Screenshot() Takes a Tibia Screenshot
Tibia.StealthScreenshot() Clean up the HUD and take a Tibia Screenshot
Tibia.Close() Close the Tibia process
Tibia.Ping() Retrieve aproximate Tibia connection ping
Tibia.WindowWidth() Retrieve the Tibia window width
Tibia.WindowHeight() Retrieve the Tibia window height
ReconnectManager.LoadProfile(ProfileName) Load a Reconnect Manager profile
ReconnectManager.TerminateTask() Terminate the current Reconnect Manager task and start the process to go to the next task
Macro.Run(MacroName) Execute a macro by name
Debug.Click(X, Y) Debug a mouse click
Debug.ClickEx(X, Y) Debug a mouse click
Debug.Log(Message) Log a message to Macro Debugger
Misc.Click(X, Y) Send a mouse click
Misc.ClickEx(X, Y) Send a mouse click
Misc.SendPacket(Buffer) Send a packet to the server, make sure you know what the hell youre doing
Containers.TotalOpen() Number of Open Containers
Container.Name(ContainerIndex, NameVar) Sets NameVar to ContainerIndex container name
Container.IsOpen(ContainerIndex) Return if the container is open → :True | :False
Container.Capacity(ContainerIndex) Return the capacity of a container
Container.Items(ContainerIndex) Return the amount of items in a container
Container.Icon(ContainerIndex) Return the IconID of a container
Container.IsCorpse(ContainerIndex) Return if the container is a corpse → :True | :False
Container.IsDepot(ContainerIndex) Return if the container is a depot → :True | :False
Container.Item.ID(ContainerIndex, SlotIndex) Return item id at a container/slot
Container.Item.Count(ContainerIndex, SlotIndex) Return item id at a container/slot
Container.Find(ItemID) Find a item in the containers, output to !Found.Succeed, !Found.Container and !Found.Slot → :True | :False
Container.Item.Use(ContainerIndex, SlotIndex) Use the item at a container/slot
Container.Item.UseOn(ContainerIndex, SlotIndex, UseOnId) Use an item in this container/slot
Container.Item.Move(FromContainer, FromSlot, ToContainer, Count) Move a item from a container to another
Container.Item.MoveToPos(FromContainer, FromSlot, X, Y, Z, Count) Move a item from a container to a position